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CosmicOS Development Roadmap

There isn't quite a roadmap for CosmicOS yet, but here is a report on its status. Development work on CosmicOS can be decomposed into the following activities:

Medium

This issue has been studied extensively by others, so it is dealt with only superficially in this project. A toy auditory form of the message has been developed, and a few toy visualizations. Given that the message can be compiled to a sequence of 4 symbols, and has a very regular structure, encoding it physically should not be difficult.

Kernel

A basic kernel has been developed, reminiscent of scheme or lisp (but much simpified). The major limitation currently is that there is no treatment of real numbers yet, just integers.

Library

Again, a very basic library is in place. The issue of efficiency needs to be addressed -- some of the constructs used are very inefficient. It seems better to go for the simplest possible constructs, but this trade-off could be re-evaluated.

Bridging

The approach adopted here has been to support a subset of Java. Java byte-code is translated into code that can be inserted into the message, and evaluated in terms of the kernel+library. The Java support is being added step by step, and is far from complete (and again, uses inefficient constructs to maximize simplicity).

Alternative primers

Work on this has just begun. Based on discussions with Brian McConnell, logic circuits have been chosen as an alternate starting point. 2D images of circuits have been introduced into the message, and related to the kernel. But a lot more needs to be done to make this a true alternate starting point for the message.

Simulations

Pending the introduction of real numbers, there are no physical simulations. There is the beginning of a simulated adventure game with rooms and doors and characters moving around, but it is very rudimentary and wouldn't be very understandable yet.